Battlefield 3 - łatka dla PlayStation 3

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Battlefield 3 - łatka dla PlayStation 3
Radek Karmowski | 30.11.2011, 20:43

Jeśli odpalaliście dziś Battlefielda 3 w wersji na PlayStation 3, to zapewne zauważyliście aktualizację. Trudno nie zauważyć czegoś, co waży prawie 800 megabajtów. Prawdopodobnie razem z łatką pobieramy nadchodzące Back to Karkand.

Jeśli odpalaliście dziś Battlefielda 3 w wersji na PlayStation 3, to zapewne zauważyliście aktualizację. Trudno nie zauważyć czegoś, co waży prawie 800 megabajtów. Prawdopodobnie razem z łatką pobieramy nadchodzące Back to Karkand.

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Bo jak inaczej wytłumaczyć taką wielkości tej aktualizacji? Toż to istna kobyła, którą musimy pobrać jeśli chcemy dalej się bawić online. Łatka dla Xboksa 360 jest w drodze i należy spodziewać się jej wkrótce.

 

Oto lista zmian:

 

 

General fixes 
Significant improvements to the Squad Join interface, full details in this earlier blog post 
Removed FIND ME A SQUAD option 
Allow players to join empty Squads alone, thus having 1/4 Squad members 
Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM 
Disable Privacy flag when 1 man Squad 
Reset Privacy flag from Private to Public when Squad drops to 1 player 
All occupied Squads will now show up colored blue on the Squad selection screen 
Players who choose not to join Squads will also show up as Blue in the "Not in a Squad” line 
Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text 
Added round duration and ticket summary at end of round screen 
Fixed sound for when climbing ladders 
Fixed and issue with some weapons' sounds in first person view 
Fixed a swim sound loop error 
You should no longer be able to damage a friendly vehicle when sitting in an open position 
Grenades now drop to ground if you get killed while attempting to throw it 
Spawn protection now should work in Conquest so you no longer should spawn too close to enemies 
You should no longer spawn too close to enemies in TDM and SQDM 
Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) 
Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun 
Fixed a problem with revived players not being able to get suppressed 
Fixed a problem with the camera when being revived in co-op 
Spotting VO now plays when spotting from MAV/EOD bot 
Fixed several issues regarding the kill card, including showing wrong weapons used for the kill 
Fixed that sometimes you would be stuck on a black screen when kicked from server 
Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag 
Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing 
Fixed a problem with the bipod deploy sound 
Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot 
Fixed problems with health bars not displaying health properly when using EOD bots 
Fixed a problem with flickering name tags 
Fixed a problem where you could damage friendly helicopters 
Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice 
You should now be able to spot explosives 
You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) 
Damage from bullets will now continue to cause damage even after the firing user is dead 
Fixed several client crashes 
Fixed a problem where players could get stuck in the join queue 
Fixed the repair icon on the minimap 
Fixed a problem with changing camera on certain vehicles 
Fixed a problem with the grenade indicator when in guided missile mode 
Fixed a problem where the machine could hard lock when joining a public coop game 
Fixed a problem where the headset attached icon would not show up in the UI 
Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path 
Fixed a problem where tank turrets would turn too slow 
Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission 
Fixed a problem where a user can become invulnerable after being resurrected 
Fixed a problem with the M60 reload sound 
Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player 
Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM 
Fixed soldiers disappearing in the mortar kill cam 
Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods) 


Balance changes 
Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry 
Increased the damage of helicopter miniguns against jeeps 
Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control 
Increased the damage of the 44 Magnum slightly 
Increased the range and minimum damage of the .357 Round from the MP412 Rex 
Increased the range of all .45cal and 9mm weapons 
Slightly increased the range of the P90 and MP7 and PDW-R 
Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range 
Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles 
Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons 
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft 
Increased the damage and range of the 40mm BUCK rounds 
Reduced the damage .50cal weapons do against helicopters 
Updated T90 canister shell tweaks to match Abrams canister shells

 

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