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Łukasz Ciesielski Łukasz Ciesielski 22.09.2015 11:25
Mortal Kombat X z aktualizacją 1.09
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Mortal Kombat X z aktualizacją 1.09

Najnowsze dzieło Netherrealm Studios - Mortal Kombat X (PS4) - doczekało się kolejnej aktualizacji. Najnowsza łatka poprawia między innymi mniejsze błędy i balans siły ciosów niektórych zawodników.

Na PlayStation 4 można już pobrać aktualizację 1.09 dla Mortal Kombat X (PS4). Nowa łatka poprawia mniejsze błędy, niektóre efekty wizualne oraz - co najważniejsze - poprawia błędny rozkład sił niektórych zawodników.

Niestety historia aktualizacji na PS4 nie precyzuje jacy zawodnicy zostali naprawieni. Z odpowiedzią przychodzi na szczęście oficjalna strona WB Games. Ponieważ zmian jest naprawdę sporo nie będziemy ich tłumaczyć.

  • D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
  • Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
  • Goro - Fixed a bug which was preventing Krush from having its landing location chosen
  • Goro – Slightly increased the input window to meterburn PunchWalk on hit
  • Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
  • Jax - Adjusted Carl Weather skin hurt regions to better match the others
  • Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
  • Kano (CutThroat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
  • Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
  • Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
  • Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
  • Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
  • Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
  • Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
  • Reptile - Lowered the input priority of Floating Ball
  • Shinnok - Away+FK now auto-faces correctly
  • Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
  • Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
  • Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a block trap
  • Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
  • Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
  • Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
  • Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
  • Tremor - Some variation specific moves now have corrected values in the movelist

Źródło: http://community.wbgames.com/t5/Latest-Updates/Patch-notes-9-21-2015/ba-p/794168#M14

Tagi: aktualizacja Mortal Kombat X NetherRealm Studios playstation 4 Warner Bros. Interactive